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Resident Evil: Degeneration for N-Gage

Published by Ewan Spence at 16:55 GMT, December 29th 2008 under N-Gage Games in N-Gage|| 16 Comments / Post New Comment

The famed Zombie shooter comes to the N-Gage. Can this 'arcade quality' home console favourite survive the transfiguration to a mobile version? Just about, as Ewan finds out now.

Version Reviewed:
Score: 80

It's another big game for the N-Gage - Resident Evil: Degeneration - and with it comes a lot of expectation. Not from the dedicated N-Gager, but from the huge numbers of general public that will see the name of the game and expect a third person shooter, with lots of zombies, fast action and running around real world locations.

They pretty much get what they expect, but there are a few rough edges when porting a Home Console classic down to a quarter-VGA screen with phone buttons as controls. But we'll get to them as we get into the game.

Resident Evil Degeneration Resident Evil Degeneration

First up, for the four people reading this that have no idea what a Resident Evil game involves: it boils down to one word. Zombies. If you want to expand that, then go for three words. Lots of Zombies. The infected (for that's what they are called in the game) have risen up around the world, and your job is to get out of the tricky situation you find yourself in, find as many survivors as possible, and then vamoosh out of wherever you are.

So let's look back at what the general public are going to expect from this game, and start with the real world locations. Resident Evil: Degeneration is set in an airport. There's plenty of opportunity in here for a reviewer to make some comments on the mental state that travellers at an airport have, but I'll let you make your own jokes.

Choosing this setting provides a certain amount of familiarity to the level design - we all know what an airport is like, although having the wreckage of a plane crash in the middle of the Arrivals Hall lets you know that it's not going to be all cosy, even if there are some delightful representations of fire on the N-Gage screens.

Resident Evil Degeneration Resident Evil Degeneration
One crashed plane in the lobby, and some doors to open.

One disappointing feature of the level maps is how mid 90's they feel. By that, I don't mean the décor (at a push I'd say the airport looks rather like Manchester) but the design of the level maps. There is a huge reliance on corners set a 90 degrees, giving a grid like feel to all the levels. The real world isn't like this, but of course modelling like this is a little easier on the graphics engine. We're also in a world that's not fully three dimensional - there is no crossing over your own path in an upper level, although when you advance to another area this might be faked by the program.

Of course if it's a good game, all of this can be forgiven. In the main the engine powering Degeneration feels like that which powered the original Doom game. It works well, as long as the rest of the game compensates.

Resident Evil Degeneration Resident Evil Degeneration
Normal exploring on the left, aiming with the laser sight on the right

And to be honest, it almost does. Resident Evil Degeneration needs a certain amount of gritting your teeth to get through it - if you do then you will be amply rewarded in game terms, but you do need to consider that you are playing on a mobile phone. And that's the major gotcha in this title.

Because a phone keypad, no matter how well you tweak it, is still a phone keypad and not a game controller.

Some games (and I'm looking at Metal Gear Solid Mobile) are in a genre where your slow response isn't that vital. You're meant to be slow in a stealth game. Resident Evil is not a stealth game - it's 100% shotgun to the head action. Yet using the D-pad is horribly slow and regimented. Rather than run around (and lets be honest, speed is the key when fighting zombies, it is your one big advantage over the lumbering undead), you'll be fighting the D-pad to get the right direction. Neither are the two action keys in the N-Gage system (the (A) and (B) keys that also act as the MP3 controls on the N95) set up to use what you would expect to be the main key of the game. The Fire your gun key. Yes you can redefine them, but surely the default controls should be the best compromise, because not everyone will change them?

Even though the controls are hampered by the physical phone, Resident Evil: Degeneration is still fun. The airport itself is expansive (you spend almost the whole game there), and progressing through levels isn't just a matter of heading straight to the exit - you have to find information and objects to allow you to get through closed doors or inaccessible areas - nothing too complicated but enough to take the game off the treadmill, and giving you a decent sense of exploration along with the ammo-fuelled carnage.

Resident Evil Degeneration Resident Evil Degeneration

Although you start with a pistol and a knife (no mention of how you got them through security), you'll get the chance through the game to upgrade your weaponry, either in the form of new weapons or buying upgrades for your existing armoury from weapons dealers that happen to be dotted throughout the airport.... ahem, yes. Which seems like a chance for some RPG-like building of stats and choosing your style, but alas there is so much money lying around that once you pick up a new weapon you can zap up the reload speed, capacity and accuracy to an insane level in short order. Nice idea, but let down by the level design.

The graphics do deserve a mention, and this is the first N-Gage game where I've felt that a graphics chip (such as those available on the N93, N82 and N95) to work on the polygons might be a good idea. There are moments when the graphics of the lead character break up, especially when you go into 'aim' mode by looking from behind the character and a laser sight is activated. Seeing inside the 3d model is never a good sign, and more polygons could help this. There's also the greyness in the game - so yes the undead with no blood in an airport is going to be naturally full of grays and cream walls, but with more definition and polygons a greater range of shading could have been implemented. The draw distance (how far away something is before it starts to be drawn) is also amazingly small, and needs improvement.

Resident Evil Degeneration Resident Evil Degeneration
The draw distance is very short; note the back wall that's not visible on the left that "pops up" on the right.

Maybe all this is yet another result of the lack of graphics acceleration and the focus on developing games for lowest common denominator hardware. Using standard OpenGL calls would at least have meant that N-Gage players on the best-selling N95 (for example) would have seen far smoother and richer graphics. Does the current software rendering hamper the gameplay? No. Does it hamper the look of the game? Yes. Does that have a knock-on effect in the perception of the game? Yes.

Right now, Resident Evil's graphics have nothing to be compared against, so they stand up well as a mobile shooter. As more games in this genre come along, the geee-whizz newness of the game will start to fade, and the level design, controls and ambience will come under the microscope. Luckily, they can stand an examination but I fully expect any other FPS shooters to be able to trump every area of 'Evil with some careful thought.

For now, first mover advantage belongs to Resident Evil, and it's a very strong move. I would recommend the title (even though I feel the free demo is far from enough to make an informed decision), but it is with the above reservations. It's a fun title, I think most people will enjoy the gameplay, but it misses the mark very slightly. Perhaps a true FPS is not possible on such a small all in one device?

AAN Score: 80%

All About N-Gage Recommended Award

 

-- Ewan Spence, Dec 2008.

 

Review Discussion

aatifsumar
okay two things.
firstly, i play a lot of first person shooters, and i don't get HOW anyone can play this WITHOUT strafing(moving left and right while still looking straight). the 1 and 3 buttons were PERFECT for strafing but strangely are for moving diagonally left and right. you think there is any chance of an update of some sort to fix this??

secondly, WHY is reset generation the only game with an actual online multiplayer???

Asphalt, WSOP, One, Crash Bandicoot, and even this could all have multiplayers. if reset generation can, then why not these?? thats the MOST addicting part about the game.
Tzer2
Quote:
secondly, WHY is reset generation the only game with an actual online multiplayer???
It isn't the only game, Pro Series Golf has online multiplayer too. It's turn-based, but then so is Reset Generation.

To answer your question properly though, it may be to do with how early on this is in the new N-Gage platform's life. The original N-Gage took almost a year to get its first multiplayer game (Tiger Woods), so the next gen N-Gage is doing pretty well by comparison.

I totally agree multiplayer would be great on more games, especially now that most compatible phones have Wi-fi so they don't have to worry about lag.
Unregistered
to aatifsumar:
resi is not a first person shooter, its a survival horror. i think you will find it controls more or less like resident evil 4, which i love.
This game is one of the best on n-gage by far, it maybe short but mercanaries makes up for that. must have along with one, mgs and reset gen
viipottaja
aatifsumar, the games you mention are all pretty high speed, action packed ones. Doing real time multiplayer online over phone networks for them may be technically almost impossible (latency, perhaps also the amount of data that would need to be moved around). Reset Generation and Golf are a completely different story as they are very slow paced in comparison. I am a bit surprised and disappointed that games such as pool do not yet have real multiplayer. Also, I would have thought games such as backgammon, chess and checkers would have come out faster, offering good online multiplay (even if only as Java ports).
Tzer2
Viipottaja, totally agree that all turn-based games should be multiplayer, and also agree there should be some multiplayer board games on N-Gage too. I will be very disappointed if the upcoming monopoly title doesn't have multiplayer of some kind.

But as almost all the N-Gage compatible phones have wi-fi, it should also be possible to do real time action games as multiplayer too, as wi-fi doesn't suffer from phone network latency. You could only use wi-fi at home or at hotspots, but I think a lot of people play online that way anyway.
aatifsumar
@viipottaja

what about POKER??
i know people who play online poker all night.
who wouldn't want online poker on their phone?
and yeah for fast paced games, there can be a disclaimer saying that its preferable that u play this over wifi not 3G, but we should at least have the option.
and i CANT wait for WWP!
Tzer2
I think online poker would be a huge hit, hopefully one of the two upcoming N-Gage poker titles (Million Dollar Poker and Dchoc Poker) will include multiplayer...
junchao8
What kind of graphic is that?!?:con?

Pretty sure a gameboy can do better.:frown:
Emo185
Quote:
Originally Posted by junchao8 View Post
What kind of graphic is that?!?:con?

Pretty sure a gameboy can do better.:frown:

Gameboy NAH, Gameboy Colour NAH, Gameboy Advance - maybe (Doubtful), DS Yea.

The game itself seems to look better on the phone rather than in pictures, but the whole game is rendered in 3D. The original Resi games were 3D Characters with Artistic set pieces (thats how you could easily see which items could be moved or not). thats why the original Resi games might look bit better than this, but in a sense they are sort of on par with each other.

Its a good game, espically for mobile device - both in terms of gameplaya and graphics.

graphics wise though (atm) it would be PSP -> Iphone -> DS -> N-GAGE But at the end of the day its all about enjoyment and thats what Resi Degen brings.
Tzer2
The N-Gage platform is fairly similar to the DS graphically, which is pretty good for a phone. Things like Bounce or System Rush could easily be DS games.

But when you're playing on a phone (or indeed a portable console) it's not important to have the best graphics. If graphics were most important, the PSP would be the best-selling portable, but it isn't.
sandy_1988
I think this one is a fairly decent shooter. Graphics is a bit letdown, but still, it's not that bad. And the gameplay is decent, and you can enjoy the game, unlike MGS, which, I feel, lacks cohesiveness in terms of gameplay mechanic. In terms of gameplay, MGS fails as a stealth game, but RE should win as a survival horror/shooter.
robg79
Worth mentioning too to new readers that the new SDK release should hopefully allow developers for N-Gage to build in more comprehensive multiplayer options this yr, in addition to improved graphics for phones with hardware acceleration, and possibly the use of the accelerometer & GPS too to make some very interesting games to make the platform stand out.
What a long sentence that was!
Tzer2
Thanks for that robg79, hopefully the new SDK will come out soon so developers can get working on the new features.
Unregistered
I think its a pretty good game. I had no problems with the buttons moving around and shooting using my n95 and i never used 1 and 3 buttons. Plus i was the first person on ngage.com forum to finish the game, 0phil0.
Unregistered
Funny, this game is meant for n-gage? I play it on a lg voyager. Its the shiznit. best thing i've ever seen on a phone. Any other recommendations for good mobile games? verizon is a rip off so I have to be very very picky with what i buy. I love strategy games tho, and they have a couple turn based fantasy games on v cast
Unregistered
Hello!

I just purchased, 'Resident Evil: Degeneration' for my Motorola W385 cell phone and I LOVE it! The graphics and missions are great. However, I am having a problem with Mission 18 in which I have to kill dogs and stay alive for 45 seconds while killing the dogs and collecting the herbs. No matter what seems to happen and what I do, the clock always stops with 19 seconds remaining on the clock, and not zero, so I am not getting the full 45 seconds required to complete the mission, which is impossible!? Can you help me or let me know why this is happening? I am getting very frustrated and want to complete the game! Thank you very much! Any and all help much appreciated!

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