If you are looking for a something that fits your tendency to tidy and your leanings toward logic, then you might be interested in the puzzle game Room of Disaster. You have to clear your room against the clock for points and glory. Read on to find out more.
Room of Disaster
Room of Disaster gets the prize for misnomer of the year, it should be called Room of Fast Logic! The object of the game is to drag objects to the correct containers within just a few seconds, the trick is figuring out the logic of each level.
Selecting game modes
The game starts with an easy tutorial level, with three boxes each showing a number. Above there are different objects, in varying amounts. The aim of this level is to put the single object in the box labelled “1”, and so on.
Matching by shape
The logic of matching objects to boxes changes from level to level. You have to deduce in a split second whether you should match quantities, shapes or colours. Once you work out what should go where, just drag them all in place before the clock runs out. Actually, the time limits make Room of Disaster a very fast paced game. Stopping to think at all usually results in a lost life or game over.
Matching by quantity
The first stage of the game is called the Adventure mode; where you progress through several different rooms - which only really differ in their background graphics. Once you complete all rooms, the Disaster mode is unlocked.
The only discernible difference between the Adventure and Disaster modes is that the former allows you a couple of errors by means of losing lives. As you earn more points in Adventure mode, you also earn hints in case you need help with the matching criteria. Disaster mode has none of these aids.
Matching by colour
Room of Disaster has great graphics, everything is pleasing and easy to make out. The game is responsive too. I wouldn’t have any worries about passing this game to a child, as a means of developing their shape recognition and reaction times.
The aspect where Room of Disaster falls flat is that there’s no longevity to it. Once you have played a few levels, which doesn’t take long, it’s the same thing over and over again. This might be forgivable if there was some bigger goal that you had to work toward by performing this repetitive task. There isn’t though, there’s just scoring higher and higher points. In this day and age of social gaming, getting a high score isn’t enough anymore.
I said at the top of this review that Room of Disaster was a misnomer; the only disaster I could find was the game’s long term appeal! You can pick up Room for Disaster for free in the Ovi Store. Let us know what you think in the comments.
David Gilson for All About Symbian, 09 October 2011