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Angry Birds win "Best Game in Ovi Store" poll

What’s the best game in the Ovi Store? Nokia asked last week with ten games to choose from, and the result are available. But in a lovely nod to their ability to spot a top game, the write-in "others" category provided the runaway winner with 36% of the vote. The winning garland has been placed on Angry Birds, available for the N900. Which isn’t that surprising given that (a) it’s a runaway hit on the iPhone and (b) the N900 version sold six times as fast as the iPhone version!

Posted by Ewan Spence at 10:55 BST, July 29th || 6 Comments

Finding the balance between 'Full' and 'Lite' versions

One of the more interesting challenges for developers (especially those making games or leisure applications) is how much of their application to show in the 'demonstration' version of their pride and joy. Is there a magic point where 'full' and 'lite' versions cross over to help maximise sales?

Posted by Ewan Spence at 14:15 BST, July 21st || 5 Comments

Can you decide on your favourite game in the Ovi Store?

What is your favourite game? Nokia are asking Ovi Store users that very question over on their Conversations Blog, partly because it’s a polite question to ask (especially as sales figures aren’t the same as satisfaction), but also because it’s a rather subtle way to say “look at these great games on Ovi!” Match this up with the special offer on a number of top games and you can see them building more momentum behind the store.

Posted by Ewan Spence at 9:47 BST, July 21st || 1 Comment

Nokia’s Exclusion revealed as part of the "Conspiracy for Good" ARG

Remember my review of Exclusion and the closing line of "I'm not yet convinced that collecting swirls to reveal a hidden picture adds anything to the game..." Turns out that this is only part of the bigger picture, as the Nokia Ovi Blog now reveal Exclusion is a gateway drug game into the Conspiracy for Good project. Developed by Nokia and Tim Kring, the writer of US TV series “Heroes”, it’s going to mix Alternative Reality Gaming (ARG) music, storytelling and other elements to “effect social change.”

Posted by Ewan Spence at 17:14 BST, June 22nd || 1 Comment

Review: Par 72 Golf II

The Par 3 Golf marque has been established in first the Java and Windows Mobile worlds, and then the iPhone world, for some time, but the ante has been upped by this latest revamp/rename, with more holes, more courses and, in theory, more fun. It's value for money, but it's strictly a bare-bones golf game, with few frills or frolics. And judging from this, my Ovi Gaming review, Par 72 Golf II isn't going to challenge the serious golf games of the handheld world.

Posted by Steve Litchfield at 17:40 GMT, February 10th || 0 Comments

What can Symbian learn from Sony?

It's been a rough year for the Symbian ecosystem, and an especially rough year for their partners. Samsung and Sony Ericsson have taken their portion of the punishment, but the lion's share belongs, for good or ill, to Nokia. The ecosystem strikes me as remarkably like another that last year was on the way down, but is now in good health.

Posted by Ewan Spence at 15:07 GMT, December 22nd || 17 Comments

Pocketgamer pitches ino the piracy debate

UK Gaming site Pocket Gamer has delivered a well thought out and researched piece about piracy and online content. While primarily about gaming and the new rush for downloadable content, the landscape is remarkably similar to the software markets for smartphones. Looking at all angles, the final statement "...whatever excuses any of us have employed for justifying a pirated game are well and truly dead." is one that we'd stand by here, but it covers some new ground in the world of App Stores, current estimated levels of piracy and public opinion.

Posted by Ewan Spence at 9:57 GMT, November 30th || 0 Comments

Review: Smart Trivia

When is a game not a game? When it's more an online proof of concept, as Ewan found out in his review of Smart Trivia from the Ovi Store, with barebones interface and enforced cellular connection. At least the questions themselves are OK, plus there is multi-player action. Can Smart Trivia go for gold or will it fail the starter for ten?

Posted by Steve Litchfield at 8:05 GMT, November 25th || 0 Comments

Piracy is not the problem, piracy is the catalyst

Pinch Media, who provide analytic software for developers on Apple's phones, are estimating that piracy rates are as high as 60% on the iPhone (reports Pocket Gamer). You can be sure that this number is matched on Symbian, Windows Mobile other mobile platforms. The level of piracy nowadays is incredibly high. Apple's iPhone may be pointed out here, but a little bit of exploration online and every games console can be found to be exploited. Read on for my thoughts, though.

Posted by Ewan Spence at 16:29 GMT, November 19th || 8 Comments

An Obituary for the N-Gage

With the announcement that Nokia are closing the N-Gage service, Ewan has been looking back at the troubled gaming strategy from Finland, from its launch in 2003 to today's ticket to Dignitas in an Obituary for the Nokia N-Gage (2003-2009). We'll pass on any messages of condolence to Finland you may wish to leave.

Posted by Ewan Spence at 19:57 GMT, October 30th || 17 Comments
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